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Friends at the Table is an actual play podcast about critical worldbuilding, smart characterization, and fun interaction between good friends. Find us (and a listener guide) @Friends_Table on Twitter.
Friends at the Table is an actual play podcast about critical worldbuilding, smart characterization, and fun interaction between good friends. Find us (and a listener guide) @Friends_Table on Twitter.
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Ali Acampora is a game designer and producer, recognized for her work in the tabletop RPG scene. She has a strong background in collaborative storytelling and has been involved in various successful projects.
Ali Acampora is a game designer and producer, recognized for her work in the tabletop RPG scene. She has a strong background in collaborative storytelling and has been involved in various successful projects.
Art Martinez-Tebbel is a writer and game designer with a focus on narrative-driven games. He is known for his innovative approaches to storytelling and character creation in tabletop RPGs.
Art Martinez-Tebbel is a writer and game designer with a focus on narrative-driven games. He is known for his innovative approaches to storytelling and character creation in tabletop RPGs.
Jack de Quidt is a musician and game designer, known for his work in creating soundscapes for tabletop games. He has a background in music composition and is involved in various creative projects.
Jack de Quidt is a musician and game designer, known for his work in creating soundscapes for tabletop games. He has a background in music composition and is involved in various creative projects.
Andrew Lee Swan is a writer and game designer, known for his work in the tabletop RPG industry. He has a passion for storytelling and character development, contributing to various gaming projects.
Andrew Lee Swan is a writer and game designer, known for his work in the tabletop RPG industry. He has a passion for storytelling and character development, contributing to various gaming projects.
Janine Hawkins is a game designer and writer known for her work in tabletop role-playing games. She has contributed to various projects and is recognized for her engaging storytelling and character development.
Janine Hawkins is a game designer and writer known for her work in tabletop role-playing games. She has contributed to various projects and is recognized for her engaging storytelling and character development.
Sylvi Bullet is a creative professional involved in the tabletop gaming community, known for her contributions to game design and narrative development. She is passionate about creating immersive experiences for players.
Sylvi Bullet is a creative professional involved in the tabletop gaming community, known for her contributions to game design and narrative development. She is passionate about creating immersive experiences for players.
Keith J Carberry is a game designer and content creator, recognized for his contributions to the tabletop gaming community. He is known for his engaging gameplay and storytelling techniques.
Keith J Carberry is a game designer and content creator, recognized for his contributions to the tabletop gaming community. He is known for his engaging gameplay and storytelling techniques.
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In the ruins of a fallen tower, the crew of the Little Snail found themselves (and their egos) battered and bruised. Worse, Elena, Veile, and Nicky found themselves missing one ingredient to the special stew that was their group: Jonathan! Where had he been taken? And could it, perhaps, lead them towards the eternal flame which they were sent to retrieve?
This week on Perpetua: The Shadow of the Dragon Tower Pt. 4
Perpetua Guide [In Progress v.01] - Some Feedback [Page 01 of 03]
Alukard83
Hey, this FAQ rules! Normally I buy the official guide but they want FIFTY dollars for this one, and I just don't have that sorta cash right now, so this is a lifesaver.
HOWEVER, your map on the final puzzle area in the Dragon Tower isn't right at ALL. Not sure what you were on when you made it, but it's totally wrong. Otherwise, keep up the good work XD
TheUnforgivenIII
Yeah I was coming here to post the same thing. This guide sucks bigtime. In my opinion, it's PROOF you should not be releasing this guide without finishing the full game first, because you're going to be in such a hurry that you're going to make stupid mistakes like this (or maybe even make things up entirely, which is my guess.) Take the FAQ down because it doesn't have any REAL answers in it.
CarlsSr
That's not what OP said, Unforgiveniii. Your bias is showing.
FriendOfNei
Thanks for the kudos Alukard, but listen, I loaded the save FIVE TIMES and checked it again and again and it's right. I don't know what YOU'RE on but maybe you're the one who is mistaken.
As for you, Unforgiven, you're not even worth my keystrokes.
XxZelgadyskXx
I'm not OP or the FAQ writer but we did some testing over in the IRC channel it turns out that the bomb placement is RANDOMIZED for every player. So the FAQ isn't *wrong* it's just not right for anyone except for Nei. n.n;;;;
With thanks to Amelia Renee, Arthur B., Aster Maragos,Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go tofriendsatthetable.cash.
In the ruins of a fallen tower, the crew of the Little Snail found themselves (and their egos) battered and bruised. Worse, Elena, Veile, and Nicky found themselves missing one ingredient to the special stew that was their group: Jonathan! Where had he been taken? And could it, perhaps, lead them towards the eternal flame which they were sent to retrieve?
This week on Perpetua: The Shadow of the Dragon Tower Pt. 4
Perpetua Guide [In Progress v.01] - Some Feedback [Page 01 of 03]
Alukard83
Hey, this FAQ rules! Normally I buy the official guide but they want FIFTY dollars for this one, and I just don't have that sorta cash right now, so this is a lifesaver.
HOWEVER, your map on the final puzzle area in the Dragon Tower isn't right at ALL. Not sure what you were on when you made it, but it's totally wrong. Otherwise, keep up the good work XD
TheUnforgivenIII
Yeah I was coming here to post the same thing. This guide sucks bigtime. In my opinion, it's PROOF you should not be releasing this guide without finishing the full game first, because you're going to be in such a hurry that you're going to make stupid mistakes like this (or maybe even make things up entirely, which is my guess.) Take the FAQ down because it doesn't have any REAL answers in it.
CarlsSr
That's not what OP said, Unforgiveniii. Your bias is showing.
FriendOfNei
Thanks for the kudos Alukard, but listen, I loaded the save FIVE TIMES and checked it again and again and it's right. I don't know what YOU'RE on but maybe you're the one who is mistaken.
As for you, Unforgiven, you're not even worth my keystrokes.
XxZelgadyskXx
I'm not OP or the FAQ writer but we did some testing over in the IRC channel it turns out that the bomb placement is RANDOMIZED for every player. So the FAQ isn't *wrong* it's just not right for anyone except for Nei. n.n;;;;
With thanks to Amelia Renee, Arthur B., Aster Maragos,Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go tofriendsatthetable.cash.
0:002:44:55
Perpetua 03: The Shadow of the Dragon Tower Pt. 3
Hosts
Hosts of this podcast episode
Austin Walker
Guests
Guests of this podcast episode
Ali AcamporaArt Martinez-TebbelJack de QuidtAndrew Lee Swan
“Oh, how did we get here!?” That’s what the staff of the Little Snail Food Truck might be wondering. After all, just a week ago, they were living the good life: traveling from town to town, seeing the sights, and serving delicious, memory-making meals. Now where are they? The depths (or heights?) of a ruined Dragon Tower? Separated in the dark? Confounded by its hallways and stairwells? Was this what people meant when they said ‘adventure’?
This week on Perpetua: The Shadow of the Dragon Tower Pt. 3
Perpetua Guide [In Progress v.01]
Dragon Tower Map (IN PROGRESS) [PMDT]
I’m going to try to save most of the maps until I get the text done, but I wanted to put at least this starter one in so I could start getting feedback. (Dotted lines are secret hallways/doors.)
There are 10 rooms in the Dragon Tower dungeon, eight main ones and two secret side rooms.
Entry Hall [DTEH]
You obviously can’t skip the first room of the dungeon, but it’s pretty straight forward. There’s an optional boss fight here (see [NMCH]), and you can get some lore about what happened here. I think it’s connected to the events from the Prelude (this is the same tower, if you didn’t notice) but I’m not 100% sure yet.
Downward Stairwell [DTDS]
Technically this is an upward stairwell that goes downward, but whatever, that’s what it says it’s called on the save game file. This is again pretty straight forward, so I won’t bother spelling out which platforms and stairs to jump between
Squire Training Hall [DTTH]
There’s a chance to encounter a Dragon Squire here, but depending on how you enter, it’s normally just filled with little bits of loot and some clues for solving puzzles (both in the dungeon and later in the game, from what I can tell).
Scryer Library [DTSL]
There are a bunch of books you can interact with here to get some lore about the world, though a few of them are written in weird runes. You can also aggro a Scryer here. She’s not as tough as Chelik, but can still give early parties some trouble, so be careful!. Magic characters can find some early gear upgrades here. Plus, check the eastern wall for a secret passageway to…
Magic Pantry [DTMP]
This is sort of a “rest stop” or “check point” in the dungeon. Everyone gets +1 IP and chefs can find rare ingredients. It’s a bit of a schlep to get here if you chose the western route through the dungeon, but definitely worth it!
Observation Deck [DTOD]
Some more jumping puzzles, one of which has a kind of brutal timer. But there’s potentially a really interesting cutscene with BIG implications here. I’ll leave you to see if you can figure it out.
Flaming Tunnel Tunnel [DTFT]
Trying to pass through this place without having at LEAST fire resistance on your whole party is extremely risky. I haven’t figured out how to get through here without taking any damage, so I much prefer going through the Observation Deck to get to the final part of the dungeon. BUT you can get access to the Squire Armory through here.
Squire Armory [DTSA]
There is a real tough physical enemy type in here (I’ll post the stats on them later), and it shouldn’t be too hard—at least if you’re not facing it alone. But make sure to heal up before you come in, and be extra careful about dragging in mobs from elsewhere in the dungeon. Make sure to poke around this place for some gear upgrades for your melee damage dealers!
Shimmering Ruins [DTSR]
You’ll find out first hand what the “shimmering” in this room is via a cutscene when you first enter it. My advice is that if you don’t have someone with very high Insight or some Tinker abilities, do not try to interact with the objects.
Eternal Flame [DTEF]
This is technically the end of the dungeon (though you can obviously still explore if you want to). I won’t get too deep into spoilers, but there’s a cutscene that will play when you get here, AND (thanks to DragonFang86 on the forum) we know that if you rush to the end quickly, you can actually get an early encounter with one of the villains that’s all over all the ads for the game! I bet you could even fight her, if you move fast enough, but no one’s done it yet.
With thanks to Amelia Renee, Arthur B., Aster Maragos,Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go tofriendsatthetable.cash.
“Oh, how did we get here!?” That’s what the staff of the Little Snail Food Truck might be wondering. After all, just a week ago, they were living the good life: traveling from town to town, seeing the sights, and serving delicious, memory-making meals. Now where are they? The depths (or heights?) of a ruined Dragon Tower? Separated in the dark? Confounded by its hallways and stairwells? Was this what people meant when they said ‘adventure’?
This week on Perpetua: The Shadow of the Dragon Tower Pt. 3
Perpetua Guide [In Progress v.01]
Dragon Tower Map (IN PROGRESS) [PMDT]
I’m going to try to save most of the maps until I get the text done, but I wanted to put at least this starter one in so I could start getting feedback. (Dotted lines are secret hallways/doors.)
There are 10 rooms in the Dragon Tower dungeon, eight main ones and two secret side rooms.
Entry Hall [DTEH]
You obviously can’t skip the first room of the dungeon, but it’s pretty straight forward. There’s an optional boss fight here (see [NMCH]), and you can get some lore about what happened here. I think it’s connected to the events from the Prelude (this is the same tower, if you didn’t notice) but I’m not 100% sure yet.
Downward Stairwell [DTDS]
Technically this is an upward stairwell that goes downward, but whatever, that’s what it says it’s called on the save game file. This is again pretty straight forward, so I won’t bother spelling out which platforms and stairs to jump between
Squire Training Hall [DTTH]
There’s a chance to encounter a Dragon Squire here, but depending on how you enter, it’s normally just filled with little bits of loot and some clues for solving puzzles (both in the dungeon and later in the game, from what I can tell).
Scryer Library [DTSL]
There are a bunch of books you can interact with here to get some lore about the world, though a few of them are written in weird runes. You can also aggro a Scryer here. She’s not as tough as Chelik, but can still give early parties some trouble, so be careful!. Magic characters can find some early gear upgrades here. Plus, check the eastern wall for a secret passageway to…
Magic Pantry [DTMP]
This is sort of a “rest stop” or “check point” in the dungeon. Everyone gets +1 IP and chefs can find rare ingredients. It’s a bit of a schlep to get here if you chose the western route through the dungeon, but definitely worth it!
Observation Deck [DTOD]
Some more jumping puzzles, one of which has a kind of brutal timer. But there’s potentially a really interesting cutscene with BIG implications here. I’ll leave you to see if you can figure it out.
Flaming Tunnel Tunnel [DTFT]
Trying to pass through this place without having at LEAST fire resistance on your whole party is extremely risky. I haven’t figured out how to get through here without taking any damage, so I much prefer going through the Observation Deck to get to the final part of the dungeon. BUT you can get access to the Squire Armory through here.
Squire Armory [DTSA]
There is a real tough physical enemy type in here (I’ll post the stats on them later), and it shouldn’t be too hard—at least if you’re not facing it alone. But make sure to heal up before you come in, and be extra careful about dragging in mobs from elsewhere in the dungeon. Make sure to poke around this place for some gear upgrades for your melee damage dealers!
Shimmering Ruins [DTSR]
You’ll find out first hand what the “shimmering” in this room is via a cutscene when you first enter it. My advice is that if you don’t have someone with very high Insight or some Tinker abilities, do not try to interact with the objects.
Eternal Flame [DTEF]
This is technically the end of the dungeon (though you can obviously still explore if you want to). I won’t get too deep into spoilers, but there’s a cutscene that will play when you get here, AND (thanks to DragonFang86 on the forum) we know that if you rush to the end quickly, you can actually get an early encounter with one of the villains that’s all over all the ads for the game! I bet you could even fight her, if you move fast enough, but no one’s done it yet.
With thanks to Amelia Renee, Arthur B., Aster Maragos,Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go tofriendsatthetable.cash.
0:002:29:50
Perpetua 02: The Shadow of the Dragon Tower Pt. 2
Hosts
Hosts of this podcast episode
Austin Walker
Guests
Guests of this podcast episode
Ali AcamporaArt Martinez-TebbelJack de QuidtAndrew Lee Swan
Keywords
Keywords of this podcast episode
Little SnailFleggsVeileVinnor JekkChelikDragon Watchersprophecyadventurers
The crew of the Little Snail, traveling food truck and makeshift HQ for this band of equally makeshift adventurers, has agreed to escort a young priestess named Veile to a mysterious destination. Within days, they met their first obstacle: a group of mischievous Fleggs who’ve vandalized the Little Snail and sabotaged the way forward…
This week on Perpetua: The Shadow of the Dragon Tower Pt. 02
Perpetua Guide [In Progress v.01]
NPCs & Monsters [PNMS]
Flegg [NMFL]
Typical Traits: Mischievous, Anxious, Clever, Family Oriented
Stats: DEX 8, INS 8, MIG 8, WLP 8
Attacks: Flegg Strike, Infuriate, Flegg Blast
Special Abilities: Final Act: Stoneshell
In-Game Description: A living egg. It comes up to your shins. It has a beak!?
These guys must be a little different than they were in the demo, because they definitely didn’t have the ability to turn into a stone when you killed them in Prelude. I wonder if something happened to them between the game or if the designers just rebalanced them? Anyway, they’re a basic enemy type, pretty good for grinding, but don’t underestimate how they can overwhelm you in a group.
Starter Tip: Even though they’re “monsters” you can actually try to use Persuasion on them!
Vinnor Jekk (he/him) [NMVJ]
Traits: Devoted, Optimistic, Pedantic, Arrogant
Stats: ???
Attacks: ???
Spells: ???
In-Game Description: Solivigant of the Way of Fearless Truth who seeks to enact a world-saving prophecy.
I can’t tell what I think about this guy. Either he’s going to betray the party and become a mid-game boss or he’s just one of those guys you hate to talk to even though he’s technically right about everything. No clue about stats/attacks/spells (because let’s be real, this guy DEFINITELY has spells).
Starter Tip: Depending on your dialog choices you can get a chance to snoop through his stuff to get more lore.
In-Game Description: Recently revived scryer of the Dragon Watchers.
I can’t stress this enough: Chelik is an optional boss. Unless you have done a bunch of grinding, she’s probably out of your range when you first meet her. Yes, you can get some really decent gear if you manage to knock her out, but I think it’s probably worth trying to avoid the fight all together (or else use the Persuade command to try to escape it).
Starter Tip: If she’s using Elemental Charge, that means she’s low on MP and you can probably push the advantage a little!
With thanks to Amelia Renee, Arthur B., Aster Maragos,Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go tofriendsatthetable.cash.
The crew of the Little Snail, traveling food truck and makeshift HQ for this band of equally makeshift adventurers, has agreed to escort a young priestess named Veile to a mysterious destination. Within days, they met their first obstacle: a group of mischievous Fleggs who’ve vandalized the Little Snail and sabotaged the way forward…
This week on Perpetua: The Shadow of the Dragon Tower Pt. 02
Perpetua Guide [In Progress v.01]
NPCs & Monsters [PNMS]
Flegg [NMFL]
Typical Traits: Mischievous, Anxious, Clever, Family Oriented
Stats: DEX 8, INS 8, MIG 8, WLP 8
Attacks: Flegg Strike, Infuriate, Flegg Blast
Special Abilities: Final Act: Stoneshell
In-Game Description: A living egg. It comes up to your shins. It has a beak!?
These guys must be a little different than they were in the demo, because they definitely didn’t have the ability to turn into a stone when you killed them in Prelude. I wonder if something happened to them between the game or if the designers just rebalanced them? Anyway, they’re a basic enemy type, pretty good for grinding, but don’t underestimate how they can overwhelm you in a group.
Starter Tip: Even though they’re “monsters” you can actually try to use Persuasion on them!
Vinnor Jekk (he/him) [NMVJ]
Traits: Devoted, Optimistic, Pedantic, Arrogant
Stats: ???
Attacks: ???
Spells: ???
In-Game Description: Solivigant of the Way of Fearless Truth who seeks to enact a world-saving prophecy.
I can’t tell what I think about this guy. Either he’s going to betray the party and become a mid-game boss or he’s just one of those guys you hate to talk to even though he’s technically right about everything. No clue about stats/attacks/spells (because let’s be real, this guy DEFINITELY has spells).
Starter Tip: Depending on your dialog choices you can get a chance to snoop through his stuff to get more lore.
In-Game Description: Recently revived scryer of the Dragon Watchers.
I can’t stress this enough: Chelik is an optional boss. Unless you have done a bunch of grinding, she’s probably out of your range when you first meet her. Yes, you can get some really decent gear if you manage to knock her out, but I think it’s probably worth trying to avoid the fight all together (or else use the Persuade command to try to escape it).
Starter Tip: If she’s using Elemental Charge, that means she’s low on MP and you can probably push the advantage a little!
With thanks to Amelia Renee, Arthur B., Aster Maragos,Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go tofriendsatthetable.cash.
0:002:35:08
Perpetua 01: The Shadow of the Dragon Tower Pt. 1
Keywords
Keywords of this podcast episode
Bastion BlaqueCanary ShyeQuarter TommVinnor JekkprophecyadventurersIRON TRIGONambushPerpetuaCyclic Hand School of Combathigh arcanistmagicbodyguards
Bastion Blaque, battle-hardened ranger and erstwhile captain of the Sonnerian royal guard. Canary Shye, Placid Guardian and master of the Cyclic Hand School of Combat. Quarter Tomm, high arcanist of the hundred burroughs and virtuoso conductor of the elements.Powerful alone, together they were the famed adventurers known as the IRON TRIGON.
Which is why, Vinnor Jekk, heterodox cleric of the Way of Fearless Truth hired them when he needed protection for his would-be-protege, the girl of prophecy. Setting out from Verus, capital of the Holy Protectorate, they eschewed train and carriage, traveling surreptitiously across the savannah, hidden in mountains’ shadow, towards the seaside village of Salann where their wide-eyed charge awaited
And as they learned, with ward in tow, she was not alone in awaiting them. Just halfway to their destination, in moonbright night, AMBUSH. Exhaustion. Blinding light. Confusion. Blades unsheathing. The sound of shouting. Magic unfettered. A poisonous air. The cry of death.
Was it simple luck or evidence of the prophecy that the young novice they were sheltering escaped that night? That she stumbled forward, alive, into the warm dark. That her protectors had not failed her, in the end, and that she moved now towards new bodyguards, unlikely bodyguards. Not quite heroes, but fellow travelers, if from worlds so unlike her own.
And with death behind her, and rendezvous with a fated future ahead, she wondered if that wasn’t better, maybe? To spend some time not with champions of virtue or mythic figures, but with regular Perpetuans just like her.
This week on Perpetua: The Shadow of the Dragon Tower Pt. 1
Perpetua Guide [In Progress v.01]
Hey everyone, we made it to release! Welcome to this new FAQ for Perpetua. Because the site’s system is Biased towards walkthroughs that are A) oldest B) most updated, I’m releasing this guide on day 1 even though it’s pretty slim right now! And unlike some other FAQ writers, I’m not just copying whatever they say in the “official guide.” So that means you can actually TRUST what’s here. Anyway, on to the good stuff!
Playable Characters - Western Scenario [PPCW]
Elena Millefiori (she/her) [EMPC]
Identity: Megadungeon Hostess
Theme: Tourism
Origin: Passika Megadungeon Rillspur
Classes: Chanter, Spiritualist, Elementalist
Stats: DEX 6, INS 10, MIG 6, WLP 10
The Prelude did NOT make me think that the Passikan dungeons had "hostesses" but whatever! Elena is the western party's de facto combat mage. Don't be fooled by her looks, she's one of the hardest hitting members in the party for SURE. Yes, she has those bard-like chants, and those are cool, but let me tell you, her elementalism spells pack a punch.
Starter Tip: Her BARRIER spell is essential in the early game before you start to get better armor. Always keep it up!
Jonathan (he/him) [JNPC]
Identity: An elderly Terrapine gear-head
Theme: Curiosity
Origin: Clay Ridge
Classes: Tinkerer, Loremaster
Stats: DEX 8, INS 10, MIG 6, WLP 8
Remember this guy from Prelude!? Everyone was debating whether any of the demo characters were gonna show up in the full game, and basically NO ONE thought about the weird turtle man. But here he is! He's a "gear head," which means he can make magical gadgets and devices. Yes that means to use him right, you really have to learn how to craft and how to manage your IP. BUT if you do, it really pays off.
Starter Tip: Jonathan is MORE THAN JUST HIS MAGICANNON. Yes it's powerful. But his Magispheres are great too. Remember to use Acceleration!
"Uncle Nicky" Nikolas "Niko Da Shark" Dashiell (he/him) [UNPC]
Identity: Redeemed Scoundrel Chef
Theme: Anger
Origin: Sonnerean
Classes: Dark Blade, Gourmet
Stats: Dex 10, INS 8, MIG 8, WLP 6
I have to say I did NOT expect this guy’s backstory (mobster turned traveling chef? Cool!)! I also really didn’t expect how much his unique cooking mechanics change every layer of the game. Unlike in the East scenario, traveling with this group always has a benefit because you’re constantly finding new ingredients. He’s also definitely the best physical damage dealer this party has. Plus, the way he gets furious in combat is hilarious.
Starter tip: Give him the best armor you can, because even though he isn’t a tank, a lot of his abilities are based on getting hit.
Veile Lynndel (she/her) [VLPC]
Identity: Chosen Priestess
Theme: Duty
Origin: Pastoral Chapel of Salann
Classes: Orator, Entropist
Stats: DEX 6, INS 10, MIG 6, WLP 10
I guess I can’t say for sure, but this “girl of prophecy” is definitely one of those high potential characters who will get way, way better as you level her up. That doesn’t mean her starting skill set is weak, it’s just that she’s very support focused in the early game. Interestingly: She has the same starting stats as Elena—and I think it’s funny that they keep having scenes together where they’re sort of compared/contrasted.
Starter tip: The ability Lucky 7 is BROKEN. Don’t forget that if you have a low number “saved” in your Lucky slot, you can use it on a great roll just to cycle it out and put something better in!
With thanks to Amelia Renee, Arthur B., Aster Maragos,Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go tofriendsatthetable.cash.
Bastion Blaque, battle-hardened ranger and erstwhile captain of the Sonnerian royal guard. Canary Shye, Placid Guardian and master of the Cyclic Hand School of Combat. Quarter Tomm, high arcanist of the hundred burroughs and virtuoso conductor of the elements.Powerful alone, together they were the famed adventurers known as the IRON TRIGON.
Which is why, Vinnor Jekk, heterodox cleric of the Way of Fearless Truth hired them when he needed protection for his would-be-protege, the girl of prophecy. Setting out from Verus, capital of the Holy Protectorate, they eschewed train and carriage, traveling surreptitiously across the savannah, hidden in mountains’ shadow, towards the seaside village of Salann where their wide-eyed charge awaited
And as they learned, with ward in tow, she was not alone in awaiting them. Just halfway to their destination, in moonbright night, AMBUSH. Exhaustion. Blinding light. Confusion. Blades unsheathing. The sound of shouting. Magic unfettered. A poisonous air. The cry of death.
Was it simple luck or evidence of the prophecy that the young novice they were sheltering escaped that night? That she stumbled forward, alive, into the warm dark. That her protectors had not failed her, in the end, and that she moved now towards new bodyguards, unlikely bodyguards. Not quite heroes, but fellow travelers, if from worlds so unlike her own.
And with death behind her, and rendezvous with a fated future ahead, she wondered if that wasn’t better, maybe? To spend some time not with champions of virtue or mythic figures, but with regular Perpetuans just like her.
This week on Perpetua: The Shadow of the Dragon Tower Pt. 1
Perpetua Guide [In Progress v.01]
Hey everyone, we made it to release! Welcome to this new FAQ for Perpetua. Because the site’s system is Biased towards walkthroughs that are A) oldest B) most updated, I’m releasing this guide on day 1 even though it’s pretty slim right now! And unlike some other FAQ writers, I’m not just copying whatever they say in the “official guide.” So that means you can actually TRUST what’s here. Anyway, on to the good stuff!
Playable Characters - Western Scenario [PPCW]
Elena Millefiori (she/her) [EMPC]
Identity: Megadungeon Hostess
Theme: Tourism
Origin: Passika Megadungeon Rillspur
Classes: Chanter, Spiritualist, Elementalist
Stats: DEX 6, INS 10, MIG 6, WLP 10
The Prelude did NOT make me think that the Passikan dungeons had "hostesses" but whatever! Elena is the western party's de facto combat mage. Don't be fooled by her looks, she's one of the hardest hitting members in the party for SURE. Yes, she has those bard-like chants, and those are cool, but let me tell you, her elementalism spells pack a punch.
Starter Tip: Her BARRIER spell is essential in the early game before you start to get better armor. Always keep it up!
Jonathan (he/him) [JNPC]
Identity: An elderly Terrapine gear-head
Theme: Curiosity
Origin: Clay Ridge
Classes: Tinkerer, Loremaster
Stats: DEX 8, INS 10, MIG 6, WLP 8
Remember this guy from Prelude!? Everyone was debating whether any of the demo characters were gonna show up in the full game, and basically NO ONE thought about the weird turtle man. But here he is! He's a "gear head," which means he can make magical gadgets and devices. Yes that means to use him right, you really have to learn how to craft and how to manage your IP. BUT if you do, it really pays off.
Starter Tip: Jonathan is MORE THAN JUST HIS MAGICANNON. Yes it's powerful. But his Magispheres are great too. Remember to use Acceleration!
"Uncle Nicky" Nikolas "Niko Da Shark" Dashiell (he/him) [UNPC]
Identity: Redeemed Scoundrel Chef
Theme: Anger
Origin: Sonnerean
Classes: Dark Blade, Gourmet
Stats: Dex 10, INS 8, MIG 8, WLP 6
I have to say I did NOT expect this guy’s backstory (mobster turned traveling chef? Cool!)! I also really didn’t expect how much his unique cooking mechanics change every layer of the game. Unlike in the East scenario, traveling with this group always has a benefit because you’re constantly finding new ingredients. He’s also definitely the best physical damage dealer this party has. Plus, the way he gets furious in combat is hilarious.
Starter tip: Give him the best armor you can, because even though he isn’t a tank, a lot of his abilities are based on getting hit.
Veile Lynndel (she/her) [VLPC]
Identity: Chosen Priestess
Theme: Duty
Origin: Pastoral Chapel of Salann
Classes: Orator, Entropist
Stats: DEX 6, INS 10, MIG 6, WLP 10
I guess I can’t say for sure, but this “girl of prophecy” is definitely one of those high potential characters who will get way, way better as you level her up. That doesn’t mean her starting skill set is weak, it’s just that she’s very support focused in the early game. Interestingly: She has the same starting stats as Elena—and I think it’s funny that they keep having scenes together where they’re sort of compared/contrasted.
Starter tip: The ability Lucky 7 is BROKEN. Don’t forget that if you have a low number “saved” in your Lucky slot, you can use it on a great roll just to cycle it out and put something better in!
With thanks to Amelia Renee, Arthur B., Aster Maragos,Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go tofriendsatthetable.cash.
0:002:24:10
Perpetua 00 - Character Select
Hosts
Hosts of this podcast episode
Austin Walker
Guests
Guests of this podcast episode
Janine HawkinsSylvi BulletAli AcamporaArt Martinez-TebbelJack de QuidtKeith J CarberryAndrew Lee Swan
The gale of history rattles across vast Perpetua today. Skyfairing armadas glide towards battle on warm winds. Lines of succession are cynically drawn in breezy, courtly halls, while an ill, stagnant air settles onto once vibrant arcanic academies.
It is the year 401 BE, just over four centuries BEFORE the END.
But the skies remain blue above Perpetua, and today’s wind also carries new heroes into history’s current. Heroes drawn up from across the wide world, bringing their unique knowledge, skill, experience, curiosity, passion, strength, and spirit with them. Heroes who carry the best qualities of their people—and in some cases, their most desperate hopes!
After all, regardless of what the wind carries, it flows in one direction, as it always has, as—it is said—it always will..
It is in the face of these that our heroes yet rise on the air. In fact, it is towards them which they fly, riding Perpetua’s cyclonic winds! Lifting up from Grand Sonnerie, from the Hundred Burroughs, from ancient Rilspur and blustery Bilough, from the simple seaside town of Salaan… and even from the dark underbelly of Calstega Bay. Drawn together by something not yet clear—freedom or fate or intervention into either—but held together by their own bonds, growing ever deeper, even as the clock ticks towards a final confrontation.
With thanks to Amelia Renee, Arthur B., Aster Maragos,Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go tofriendsatthetable.cash.
The gale of history rattles across vast Perpetua today. Skyfairing armadas glide towards battle on warm winds. Lines of succession are cynically drawn in breezy, courtly halls, while an ill, stagnant air settles onto once vibrant arcanic academies.
It is the year 401 BE, just over four centuries BEFORE the END.
But the skies remain blue above Perpetua, and today’s wind also carries new heroes into history’s current. Heroes drawn up from across the wide world, bringing their unique knowledge, skill, experience, curiosity, passion, strength, and spirit with them. Heroes who carry the best qualities of their people—and in some cases, their most desperate hopes!
After all, regardless of what the wind carries, it flows in one direction, as it always has, as—it is said—it always will..
It is in the face of these that our heroes yet rise on the air. In fact, it is towards them which they fly, riding Perpetua’s cyclonic winds! Lifting up from Grand Sonnerie, from the Hundred Burroughs, from ancient Rilspur and blustery Bilough, from the simple seaside town of Salaan… and even from the dark underbelly of Calstega Bay. Drawn together by something not yet clear—freedom or fate or intervention into either—but held together by their own bonds, growing ever deeper, even as the clock ticks towards a final confrontation.
With thanks to Amelia Renee, Arthur B., Aster Maragos,Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go tofriendsatthetable.cash.
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