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The #1 podcast for designers who animate, animators who design, and anyone who is 3D-curious. We interview Designers, Animators, 3D Artists, Producers, Studio Owners and other folks related to motion design and creativity. We get deep into the geeky world of Adobe After Effects, Cinema 4D, Photoshop and Illustrator. We talk about the business and art of Motion Design. Dig in.
The #1 podcast for designers who animate, animators who design, and anyone who is 3D-curious. We interview Designers, Animators, 3D Artists, Producers, Studio Owners and other folks related to motion design and creativity. We get deep into the geeky world of Adobe After Effects, Cinema 4D, Photoshop and Illustrator. We talk about the business and art of Motion Design. Dig in.
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Here's a quick summary of the last 4 episodes on School of Motion Podcast.
Hosts
EJ
Joey
Joey Korenman
Previous Guests
Gints Zilbalodis
Gints Zilbalodis is an Oscar-winning animator and director known for his innovative work in animation. He gained recognition for his film 'Flow', which won an Academy Award, showcasing his unique storytelling and artistic vision. Gints is a self-taught animator who transitioned from using Flash to advanced software like Blender, demonstrating that creativity and talent can lead to success without formal training. His journey serves as an inspiration for aspiring animators and creatives.
Gints Zilbalodis is an Oscar-winning animator and director known for his innovative work in animation. He gained recognition for his film 'Flow', which won an Academy Award, showcasing his unique storytelling and artistic vision. Gints is a self-taught animator who transitioned from using Flash to advanced software like Blender, demonstrating that creativity and talent can lead to success without formal training. His journey serves as an inspiration for aspiring animators and creatives.
Dan Maurer
Dan Maurer is a motion designer based in Detroit, known for his innovative approaches to design and animation. He has a strong background in collaborating with various creative teams and has been instrumental in the development of new workflows using Unreal Engine.
Dan Maurer is a motion designer based in Detroit, known for his innovative approaches to design and animation. He has a strong background in collaborating with various creative teams and has been instrumental in the development of new workflows using Unreal Engine.
Kris Bargen
Kris Bargen is a talented motion designer and artist who has made significant contributions to the creative community in Detroit. His work often focuses on blending traditional design techniques with modern technology, particularly in the realm of animation.
Kris Bargen is a talented motion designer and artist who has made significant contributions to the creative community in Detroit. His work often focuses on blending traditional design techniques with modern technology, particularly in the realm of animation.
Julie Craft
Julie Craft is a motion designer and creative professional with a passion for storytelling through animation. She has worked on various projects that highlight her skills in visual design and her ability to collaborate effectively with other artists.
Julie Craft is a motion designer and creative professional with a passion for storytelling through animation. She has worked on various projects that highlight her skills in visual design and her ability to collaborate effectively with other artists.
John Einselen
John Einselen is a motion graphics artist known for his expertise in visual effects and animation. He has a diverse portfolio that showcases his ability to create engaging content across different media platforms.
John Einselen is a motion graphics artist known for his expertise in visual effects and animation. He has a diverse portfolio that showcases his ability to create engaging content across different media platforms.
Clemens Conrad
Clemens Conrad is a motion designer and 3D artist with a focus on innovative design solutions. He has been involved in numerous projects that push the boundaries of motion graphics and animation.
Clemens Conrad is a motion designer and 3D artist with a focus on innovative design solutions. He has been involved in numerous projects that push the boundaries of motion graphics and animation.
Elliot Ruddy
Elliot Ruddy is a creative professional specializing in motion design and animation. He has a strong background in collaborating with teams to produce high-quality visual content.
Elliot Ruddy is a creative professional specializing in motion design and animation. He has a strong background in collaborating with teams to produce high-quality visual content.
Jonathan Winbush
Jonathan Winbush is a well-known motion designer and educator, recognized for his contributions to the field of animation. He shares his knowledge through various platforms, helping to inspire the next generation of designers.
Jonathan Winbush is a well-known motion designer and educator, recognized for his contributions to the field of animation. He shares his knowledge through various platforms, helping to inspire the next generation of designers.
John Bugg
John Bugg is a motion graphics artist with a keen eye for detail and a passion for creating visually stunning animations. He has worked on a variety of projects that highlight his skills in design and storytelling.
John Bugg is a motion graphics artist with a keen eye for detail and a passion for creating visually stunning animations. He has worked on a variety of projects that highlight his skills in design and storytelling.
Joel Pilger
Joel Pilger is a motion design expert and consultant, known for his insights into the industry. He has a wealth of experience in helping studios and artists improve their workflows and creative processes.
Joel Pilger is a motion design expert and consultant, known for his insights into the industry. He has a wealth of experience in helping studios and artists improve their workflows and creative processes.
Andy Blondin
Andy Blondin is a motion designer and visual artist with a focus on innovative animation techniques. He has collaborated with various studios to create compelling visual narratives.
Andy Blondin is a motion designer and visual artist with a focus on innovative animation techniques. He has collaborated with various studios to create compelling visual narratives.
Geoff George
Geoff George is a motion graphics designer and artist, recognized for his creative approach to animation. He has worked on numerous projects that showcase his talent and expertise in the field.
Geoff George is a motion graphics designer and artist, recognized for his creative approach to animation. He has worked on numerous projects that showcase his talent and expertise in the field.
Marti Romances
Marti Romances is a creative director and designer at Territory Studio, known for his work on high-profile projects in film and gaming, including the visual effects for 'Dune' and various other blockbuster titles. He has a strong background in motion graphics and UI design, contributing to the development of innovative visual experiences.
Marti Romances is a creative director and designer at Territory Studio, known for his work on high-profile projects in film and gaming, including the visual effects for 'Dune' and various other blockbuster titles. He has a strong background in motion graphics and UI design, contributing to the development of innovative visual experiences.
Luke Kaile
Luke Kaile is a designer and visual effects artist at Territory Studio, specializing in creating immersive graphics for films and video games. His expertise includes designing user interfaces and visual effects that enhance storytelling in cinematic experiences.
Luke Kaile is a designer and visual effects artist at Territory Studio, specializing in creating immersive graphics for films and video games. His expertise includes designing user interfaces and visual effects that enhance storytelling in cinematic experiences.
Russ Gautier
Russ Gautier is a senior designer at Territory Studio, recognized for his contributions to the visual effects and motion design industry. He has worked on various projects that blend art and technology, focusing on creating compelling visuals for entertainment.
Russ Gautier is a senior designer at Territory Studio, recognized for his contributions to the visual effects and motion design industry. He has worked on various projects that blend art and technology, focusing on creating compelling visuals for entertainment.
Liam Proniewicz
Liam Proniewicz is a talented motion designer and visual effects artist at Territory Studio. He has a passion for crafting stunning graphics and has been involved in several major film and gaming projects, bringing a unique perspective to the world of motion design.
Liam Proniewicz is a talented motion designer and visual effects artist at Territory Studio. He has a passion for crafting stunning graphics and has been involved in several major film and gaming projects, bringing a unique perspective to the world of motion design.
Elijah Sheffield
Elijah Sheffield is a talented Blender artist and motion designer known for his innovative approach to 3D design. He transitioned into the 3D field after discovering his passion for motion design, and has since built a standout demo reel that showcases his skills. Elijah has worked on various personal projects that have significantly impacted his career, helping him navigate the challenges of freelance work and establish a unique style in the industry.
Elijah Sheffield is a talented Blender artist and motion designer known for his innovative approach to 3D design. He transitioned into the 3D field after discovering his passion for motion design, and has since built a standout demo reel that showcases his skills. Elijah has worked on various personal projects that have significantly impacted his career, helping him navigate the challenges of freelance work and establish a unique style in the industry.
Topics Discussed
Oscar-winning director
Gints Zilbalodis
animation
Flow
Blender
Academy Awards
inspiration
custom workflows
advice for aspiring animators
Unreal Engine
Creative Communities
Career Growth
Collaboration
Innovation
Motion Design
Detroit
Virtual Production
VFX
UI
Dune
Territory Studio
motion design
game graphics
sci-fi interfaces
3D
demo reel
freelance
creative career
social media
learning curve
We are here to teach you everything you ever wanted to know about After Effects, Cinema 4D, Photoshop, Illustrator, Unreal and more. Our mission is to enable our students to have successful and fulfilling careers in the Motion Design industry. With 20,000+ alumni in countries all over the world, we're on a mission to be the Motion Design school of your dreams.
🖥 Animation, Design, 3D Training for All Levels
👨🏫 Learn From Industry Pros
🌎 Connect with Like-minded Artists
❓Support: [email protected]
Here's the recent few episodes on School of Motion Podcast.
0:0033:59
From Self-Taught Animator to Oscar Winner: Gints Zilbalodis on Creating "Flow"
Hosts
Hosts of this podcast episode
EJ
Guests
Guests of this podcast episode
Gints Zilbalodis
Keywords
Keywords of this podcast episode
Oscar-winning directorGints ZilbalodisanimationFlowBlenderAcademy Awardsinspirationcustom workflowsadvice for aspiring animators
Oscar-winning director Gints Zilbalodis just proved you don't need fancy film school or million-dollar software to snag that golden statue. See the corresponding blog post with key takeaways here: https://www.schoolofmotion.com/blog/gints-zilbalodis-flow
EJ sits down with animation's newest golden boy, Gints Zilbalodis, the genius behind "Flow" (yep, the one that just took home an Oscar). From doodling in Flash to accepting Academy Awards, Gints' journey is the ultimate inspo for anyone who's ever thought, "Maybe I could make cool stuff too?" Spoiler alert: You absolutely can.
👉CHAPTERS👈 00:00 Intro 00:18 Chapter 1: Journey Into Animation 03:00 Chapter 2: Transitioning to Blender ∑ 09:41 Chapter 3: From Working Solo to Teamwork 16:09 Chapter 4: Custom Workflows and Tools 19:15 Chapter 5: The Aesthetic of Flow 24:32 Chapter 6: Pushing Blender to Its Limits 26:42 Chapter 7: Future of Blender 28:37 Chapter 8: Advice for Aspiring Animators 32:35 Wrap Up
ARTISTS Gints Zilbalodis https://x.com/gintszilbalodis Martin https://x.com/_martinsh
Oscar-winning director Gints Zilbalodis just proved you don't need fancy film school or million-dollar software to snag that golden statue. See the corresponding blog post with key takeaways here: https://www.schoolofmotion.com/blog/gints-zilbalodis-flow
EJ sits down with animation's newest golden boy, Gints Zilbalodis, the genius behind "Flow" (yep, the one that just took home an Oscar). From doodling in Flash to accepting Academy Awards, Gints' journey is the ultimate inspo for anyone who's ever thought, "Maybe I could make cool stuff too?" Spoiler alert: You absolutely can.
👉CHAPTERS👈 00:00 Intro 00:18 Chapter 1: Journey Into Animation 03:00 Chapter 2: Transitioning to Blender ∑ 09:41 Chapter 3: From Working Solo to Teamwork 16:09 Chapter 4: Custom Workflows and Tools 19:15 Chapter 5: The Aesthetic of Flow 24:32 Chapter 6: Pushing Blender to Its Limits 26:42 Chapter 7: Future of Blender 28:37 Chapter 8: Advice for Aspiring Animators 32:35 Wrap Up
ARTISTS Gints Zilbalodis https://x.com/gintszilbalodis Martin https://x.com/_martinsh
Unreal Engine, Creative Communities, and Career Growth with Cart & Horse
Hosts
Hosts of this podcast episode
Joey
Guests
Guests of this podcast episode
Dan MaurerKris BargenJulie CraftJohn EinselenClemens ConradElliot RuddyJonathan WinbushJohn BuggJoel PilgerAndy BlondinGeoff George
Keywords
Keywords of this podcast episode
Unreal EngineCreative CommunitiesCareer GrowthCollaborationInnovationMotion DesignDetroitVirtual Production
What happens when a small group of motion designers in Detroit evolves into a powerhouse of collaboration and innovation? The crew from Cart & Horse sat down with Joey on the School of Motion podcast to share their journey—from navigating the tight-knit creative community in Detroit to pioneering new workflows in Unreal Engine. Check out the corresponding blog post and key takeaways here: https://www.schoolofmotion.com/blog/cart-and-horse
👉 CHAPTERS 👈 00:00 Chapter 1: Welcome! 01:27 Chapter 2: Chris's Experience in Detroit 03:08 Chapter 3: Dan's Journey from LA to Detroit 04:34 Chapter 4: Unreal Engine Early Adopters 08:06 Chapter 5: Why Is Unreal Engine Making Its Break Out Right Now? 11:58 Chapter 6: Live Working Sessions with Clients 17:43 Chapter 7: Unreal Engine's Learning Curve 24:22 Chapter 8: What Types of Projects Are You Using Unreal For? 28:44 Chapter 9: Virtual Production and the Travelers Spec Collab Project 43:22 Chapter 10: The Value Proposition of Virtual Production 57:42 Chapter 12: Cart and Horse Origins
Artists: Dan Maurer https://www.linkedin.com/in/maurerdan/ Kris Bargen https://www.linkedin.com/in/krisbargen/ Julie Craft https://juliecraft.work/ John Einselen https://jeinselen.com/ Clemens Conrad https://www.linkedin.com/in/clemens-conrad/ Elliot Ruddy https://www.elliotruddy.com/ Jonathan Winbush https://www.youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA John Bugg https://www.linkedin.com/in/jonbugg/ Joel Pilger https://www.joelpilger.com/ Andy Blondin https://www.linkedin.com/in/andyblondin/ Geoff George https://www.geoffgeorgedp.com/contact
Studios: Cart and Horse https://www.cartandhorse.studio/ Launch by NTT DATA (formerly Vectorform) https://launch.nttdata.com/ Gunner https://gunner.work/ Rocket Mortgage https://www.rocketmortgage.com Activision https://www.activision.com/ Golden Hour https://www.goldenhourgr.com/ Lunar North https://www.lunarnorth.tv/
Resources: MoGraph Mondays https://www.mographmondays.com/ Unity https://unity.com/ LightWave https://www.lightwave3d.com/ Rive https://rive.app/ After Effects https://www.adobe.com/products/aftereffects.html Cinema 4D https://www.maxon.net/ Unreal Engine https://www.unrealengine.com/en-US Octane https://home.otoy.com/render/octane-render/ Redshift https://www.maxon.net/en/redshift Nanite https://dev.epicgames.com/documentation/en-us/unreal-engine/nanite-virtualized-geometry-in-unreal-engine Lumen https://lumenandforge.com/services/animation-visual-storytelling/ Activision https://www.activision.com/ Viz Artist (Vizrt) https://www.vizrt.com/products/viz-artist/ Chyron https://chyron.com/products/all-in-one-production-systems/3d-real-time-graphics/ Fox Sports https://www.foxsports.com/ Miro https://miro.com/ Datasmith https://www.unrealengine.com/en-US/datasmith Cineware for Unreal https://support.maxon.net/hc/en-us/articles/4411492995730-Cineware-for-Unreal
What happens when a small group of motion designers in Detroit evolves into a powerhouse of collaboration and innovation? The crew from Cart & Horse sat down with Joey on the School of Motion podcast to share their journey—from navigating the tight-knit creative community in Detroit to pioneering new workflows in Unreal Engine. Check out the corresponding blog post and key takeaways here: https://www.schoolofmotion.com/blog/cart-and-horse
👉 CHAPTERS 👈 00:00 Chapter 1: Welcome! 01:27 Chapter 2: Chris's Experience in Detroit 03:08 Chapter 3: Dan's Journey from LA to Detroit 04:34 Chapter 4: Unreal Engine Early Adopters 08:06 Chapter 5: Why Is Unreal Engine Making Its Break Out Right Now? 11:58 Chapter 6: Live Working Sessions with Clients 17:43 Chapter 7: Unreal Engine's Learning Curve 24:22 Chapter 8: What Types of Projects Are You Using Unreal For? 28:44 Chapter 9: Virtual Production and the Travelers Spec Collab Project 43:22 Chapter 10: The Value Proposition of Virtual Production 57:42 Chapter 12: Cart and Horse Origins
Artists: Dan Maurer https://www.linkedin.com/in/maurerdan/ Kris Bargen https://www.linkedin.com/in/krisbargen/ Julie Craft https://juliecraft.work/ John Einselen https://jeinselen.com/ Clemens Conrad https://www.linkedin.com/in/clemens-conrad/ Elliot Ruddy https://www.elliotruddy.com/ Jonathan Winbush https://www.youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA John Bugg https://www.linkedin.com/in/jonbugg/ Joel Pilger https://www.joelpilger.com/ Andy Blondin https://www.linkedin.com/in/andyblondin/ Geoff George https://www.geoffgeorgedp.com/contact
Studios: Cart and Horse https://www.cartandhorse.studio/ Launch by NTT DATA (formerly Vectorform) https://launch.nttdata.com/ Gunner https://gunner.work/ Rocket Mortgage https://www.rocketmortgage.com Activision https://www.activision.com/ Golden Hour https://www.goldenhourgr.com/ Lunar North https://www.lunarnorth.tv/
Territory Studio’s creative minds behind Dune: Prophecy, Call of Duty Black Ops 6, and Vast Haven-1 spill the beans on designing for Hollywood, gaming, and the ever-evolving world of motion design.
Ever wonder how mind-blowing sci-fi interfaces, cinematic VFX, and hyper-realistic game graphics come to life? In this episode, Joey Korenman sits down with the brains behind Territory Studio—Marti Romances, Luke Kaile, Russ Gautier, and Liam Proniewicz—to talk shop. They’re the artists making blockbuster visuals happen, and trust us, you’ll want to hear what they have to say. If you’re a motion designer, VFX artist, or just someone who geeks out over killer design, this is a must-watch.
Hey, listeners! If you want to see the discussed works and fun behind the scenes shots, check out this episode on our YouTube channel!
Territory Studio’s creative minds behind Dune: Prophecy, Call of Duty Black Ops 6, and Vast Haven-1 spill the beans on designing for Hollywood, gaming, and the ever-evolving world of motion design.
Ever wonder how mind-blowing sci-fi interfaces, cinematic VFX, and hyper-realistic game graphics come to life? In this episode, Joey Korenman sits down with the brains behind Territory Studio—Marti Romances, Luke Kaile, Russ Gautier, and Liam Proniewicz—to talk shop. They’re the artists making blockbuster visuals happen, and trust us, you’ll want to hear what they have to say. If you’re a motion designer, VFX artist, or just someone who geeks out over killer design, this is a must-watch.
Hey, listeners! If you want to see the discussed works and fun behind the scenes shots, check out this episode on our YouTube channel!
0:001:25:22
Mastering Blender and Navigating a Creative Career with Elijah Sheffield
Blender artist and motion designer Elijah Sheffield shares how he transitioned into 3D, built a standout demo reel, and turned personal projects into career-defining moments. Check out the corresponding blog post (with episode highlights) here: https://www.schoolofmotion.com/blog/elijah-sheffield-blender
👉 CHAPTERS 👈 00:00 Coming Up 00:22 Elijah Sheffield's Background and Early Career 01:29 Discovering Motion Design 03:32 College and Grad School Experience 13:30 First Job and Career Challenges 18:11 Finding the Motivation to Make Demo Reel Pieces 23:31 Transition to Freelance 26:41 Social Media's Impact on Career 34:52 Having a Freelance Plan 42:00 Pain and Rainbows of Freelance Work 44:18 Challenges and Rewards of Learning Blender 49:35 Finding a Style 55:16 Blender Learning Curve 01:03:28 Integrating Blender into Your 3D Pipeline 01:20:21 The Future of Blender 01:24:12 That's a Wrap!
🗒️ SHOW NOTES Artists: Elijah Sheffield https://www.behance.net/sweetboymotion# EJ Hassenfratz https://www.youtube.com/@eyedesyn/videos Myles Bolden https://mylesjbolden.myportfolio.com/ Jonathan Winbush https://www.youtube.com/@JonathanWinbush/ Norm MacDonald https://en.wikipedia.org/wiki/Norm_Macdonald Chris Smith https://csmithstudios.com/ Joey Korenman https://www.linkedin.com/in/joeykorenman Andrew Kramer https://www.videocopilot.net/
Studios: School of Motion https://www.schoolofmotion.com/ SCAD (Savannah College of Art and Design) https://www.scad.edu/ Pixar https://www.pixar.com/ DreamWorks https://www.dreamworks.com/
Work: Museum of History and Magic https://www.museumhm.org/ Killdozer https://www.instagram.com/sweetboy.motion/p/Cw0os46AIZN/ Spider-Verse https://en.wikipedia.org/wiki/Spider-Man:_Across_the_Spider-Verse Ninja Turtles Arcane https://en.wikipedia.org/wiki/Arcane_(TV_series)
Blender artist and motion designer Elijah Sheffield shares how he transitioned into 3D, built a standout demo reel, and turned personal projects into career-defining moments. Check out the corresponding blog post (with episode highlights) here: https://www.schoolofmotion.com/blog/elijah-sheffield-blender
👉 CHAPTERS 👈 00:00 Coming Up 00:22 Elijah Sheffield's Background and Early Career 01:29 Discovering Motion Design 03:32 College and Grad School Experience 13:30 First Job and Career Challenges 18:11 Finding the Motivation to Make Demo Reel Pieces 23:31 Transition to Freelance 26:41 Social Media's Impact on Career 34:52 Having a Freelance Plan 42:00 Pain and Rainbows of Freelance Work 44:18 Challenges and Rewards of Learning Blender 49:35 Finding a Style 55:16 Blender Learning Curve 01:03:28 Integrating Blender into Your 3D Pipeline 01:20:21 The Future of Blender 01:24:12 That's a Wrap!
🗒️ SHOW NOTES Artists: Elijah Sheffield https://www.behance.net/sweetboymotion# EJ Hassenfratz https://www.youtube.com/@eyedesyn/videos Myles Bolden https://mylesjbolden.myportfolio.com/ Jonathan Winbush https://www.youtube.com/@JonathanWinbush/ Norm MacDonald https://en.wikipedia.org/wiki/Norm_Macdonald Chris Smith https://csmithstudios.com/ Joey Korenman https://www.linkedin.com/in/joeykorenman Andrew Kramer https://www.videocopilot.net/
Studios: School of Motion https://www.schoolofmotion.com/ SCAD (Savannah College of Art and Design) https://www.scad.edu/ Pixar https://www.pixar.com/ DreamWorks https://www.dreamworks.com/
Work: Museum of History and Magic https://www.museumhm.org/ Killdozer https://www.instagram.com/sweetboy.motion/p/Cw0os46AIZN/ Spider-Verse https://en.wikipedia.org/wiki/Spider-Man:_Across_the_Spider-Verse Ninja Turtles Arcane https://en.wikipedia.org/wiki/Arcane_(TV_series)