Game Dev Advice: The Game Developer's Podcast

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+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!

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Recent Hosts, Guests & Topics

Here's a quick summary of the last 2 episodes on Game Dev Advice: The Game Developer's Podcast.

Hosts

John 'JP' Podlasek

Previous Guests

Stuart Maine
Stuart Maine has been a game designer and writer for 28 years across console, PC, and mobile. He's worked on licensed titles at studios large and small, and co-founded and later sold the indie studio Well Played Games. Stuart also writes books, including two on the history of first-person shooters (I'm Too Young To Die, 2022, and Hurt Me Plenty, 2025, with Bitmap Books) and Designing Video Games (2025, with White Owl), a guide for breaking into the industry. He also tutors on John Yorkes Story for Video Games course.
Adam Coster
Adam Coster is the CEO of Butterscotch Shenanigans, an indie game studio he joined after completing his PhD in Cellular & Molecular Biology. His passion lies in solving complex problems, which led him to the competitive games industry. Adam is responsible for creating the web technology that powers the studio's games, analyzing industry trends, leading business development efforts, and ensuring the team has the resources needed to create exceptional games. He has been instrumental in the development of various projects, including the anticipated sequel Crashlands 2.

Topics Discussed

game development team dynamics remote work career advice video game design first-person shooters AI in gaming work-life balance indie studio Crashlands 2 Butterscotch Shenanigans AI in game dev game jams Steam family business development

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GameDevAdvice
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Subscribers: 1,120
Total Videos: 14
Total Views: 31,380
Joined: Nov 27, 2018
Location: United States

Description

Well-known game developer interviews sharing advice for your game dev journey

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Game Dev Advice

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Biography

Deep game dev interviews to help you on your journey | +30 yrs #gamedev vet - John Podlasek | Click on the link to listen | www.gamedevadvice.com

Episodes

Here's the recent few episodes on Game Dev Advice: The Game Developer's Podcast.

0:00 50:23

Stuart Maine on 28 Years in Game Development: Starting a Studio, Building Great Teams, Career Advice & Lessons for Aspiring Devs & His New Books

Hosts
John 'JP' Podlasek
Guests
Stuart Maine
Keywords
game development team dynamics remote work career advice video game design first-person shooters AI in gaming work-life balance
In this interview, veteran game designer Stuart Maine shares his 28-year journey in the gaming industry, detailing his humble beginnings in a cyber café to becoming a senior designer at Two Desperados, a mobile games company in Serbia. Stuart recounts his early days at Bullfrog and his time at renowned companies like Acclaim and Blitz, working on notable projects such Warhammer Combat Cards, Epic Mickey 2, and Angry Birds Transformers. He offers insights on remote work, the importance of team dynamics, and the lessons he has learned about people skills and communication. Stuart also discusses his latest venture, a book titled 'Designing Video Games,' which aims to guide newcomers through the complexities of the industry. Alongside this, he has authored two books on the history of first-person shooters, 'I'm Too Young to Die' and 'Hurt Me Plenty,' with a third in the works. He touches on the challenges and rewards of game development, reflecting on the necessity of taking risks, the difficulties of maintaining work-life balance, and the evolving landscape influenced by technological advancements like AI. The conversation wraps up with Stuart sharing anecdotes from his career, advice for aspiring developers, and his excitement for current gaming projects, highlighting his ongoing passion for the industry.



Bio:

Stuart Maine has been a game designer and writer for 28 years across console, PC, and mobile. He’s worked on licensed titles at studios large and small, and co-founded and later sold the indie studio Well Played Games. Stuart also writes books, including two on the history of first-person shooters (I'm Too Young To Die, 2022, and Hurt Me Plenty, 2025, with Bitmap Books) and Designing Video Games (2025, with White Owl), a guide for breaking into the industry. He also tutors on John Yorke’s Story for Video Games course.



Show Links:

* Two Desperados: https://twodesperados.com

* Well Played Games: https://www.wellplayed.games

* John Yorke’s Story for Video Games course (Stu’s a tutor): https://www.johnyorkestory.com/course/story-for-video-games/ 

* White Owl Books: https://www.whiteowlbooks.co.uk/ 

* Designing Video Games: https://www.amazon.com/dp/1399038664 or

https://www.pen-and-sword.co.uk/Designing-Video-Games-Hardback/p/52503 

* Bitmap Books: https://www.bitmapbooks.com

* I'm Too Young to Die: https://www.bitmapbooks.com/collections/video-game-history/products/i-m-too-young-to-die-the-ultimate-guide-to-first-person-shooters-1992-2002 

* Hurt Me Plenty: https://www.bitmapbooks.com/collections/video-game-history/products/hurt-me-plenty-the-ultimate-guide-to-first-person-shooters-2003-2010 

* Warhammer Combat Cards: https://www.combatcards.com

* Atomfall: https://store.steampowered.com/app/801800/Atomfall/ 

* Love & Pies: https://www.loveandpies.com

* G-Police: Weapons of Justice: https://en.wikipedia.org/wiki/G-Police:_Weapons_of_Justice

* Epic Mickey 2: https://en.wikipedia.org/wiki/Epic_Mickey_2:_The_Power_of_Two

* Blitz Games: https://en.wikipedia.org/wiki/Blitz_Games_Studios

* Bullfrog Productions: https://en.wikipedia.org/wiki/Bullfrog_Productions



Connect With Links:

* Stuart Maine on Twitter/X: https://x.com/maine_stuart

* Stuart Maine on LinkedIn: https://www.linkedin.com/in/stuart-m-280155205/ 



Game Dev Advice Links: 

* Website: show notes, links, stuff - https://www.gamedevadvice.com 

* Patreon: career coaching through the Gain Wisdom membership - https://www.patreon.com/gamedevadvice 

* YouTube: main channel link - https://www.youtube.com/channel/UCvkY8LxjGyOPqlQKuRlObhg   

* Game Dev Advice hotline: (224) 484-7733* Email: reach out - [email protected] Learn more about your ad choices. Visit podcastchoices.com/adchoices
0:00 1:19:45

Building a Successful Indie Studio with No Industry Experience, Betting on Steam, Game Jams, Finishing Crashlands 2, Recording 500+ Podcasts, Stacking the Dice, and Storefront Featuring—Adam Coster, CEO of Butterscotch Shenanigans

Hosts
John 'JP' Podlasek
Guests
Adam Coster
Keywords
indie studio game development Crashlands 2 Butterscotch Shenanigans AI in game dev game jams Steam family business development
In this episode, Adam Coster, CEO of Butterscotch Shenanigans, shares his unique journey of joining and growing the indie studio with his brothers Sam and Seth. Adam discusses their beginnings in 2012, the steep challenges they faced, and how a personal family crisis redefined their mission to bring joy through games. 

He then shares insights into their different projects, including the highly anticipated sequel Crashlands 2, set for release in April. Balancing roles at the studio, the evolving game industry, and the impact of subscription services, Adam offers a candid look at the realities of indie game development. He also provides useful, actionable advice for aspiring game developers and discusses the potential and limitations of incorporating AI into game dev. Join us as we explore the fascinating intersection of science, family, and grassroots game development to share joy.

Bio: Adam Coster's love for science carried him through a PhD in Cellular & Molecular Biology. Turns out it wasn't science he was into, but solving hard problems in general. Building a company from scratch in the highly-competitive and rapidly-changing games industry certainly fit that bill, and so Adam joined the team immediately after defending his dissertation. Adam creates all of the web technology that powers Butterscotch Shenanigan’s games and studio, crunches numbers to figure out how the industry works, leads our business development efforts, and makes sure that the team has what it needs to make great games.

Show Links: * Crashlands 2 - trailer * Crashlands 2 - Steam * Global Game Jam - website * PopCon Indy - website * GameMaker game engine - website * Battle Chef Brigade Deluxe - Steam * Butterscotch Shenanigans - podcast * Scientists Warn Trump’s NIH Cuts Will Drop ‘Atom Bomb’ On Health Research - HuffPost * The Creator of ‘NBA Jam’ Admits That The Pistons Are A Cheat - SBNation * What Is ‘Balatro’ And Why Is Everyone Addicted To It? - Forbes

Connect With Links: * Adam Coster - website * Adam Coster - LinkedIn * Adam Coster - Bluesky * Butterscotch Shenanigans - website * Butterscotch Shenanigans - games * Butterscotch Shenanigans - YouTube

Game Dev Advice Links:  * YouTube Podcasts - check out this episode with a guarantee of 100% more video * Patreon - career coaching through the Gain Wisdom membership * Game Dev Advice hotline: (224) 484-7733 * website - show notes, links, stuff * [email protected] - reach out! * Subscribe and go to the website for full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices

Ratings

Global:
4.9 rating 65 reviews

USA

5.0 ratings 50 reviews

Canada

4.4 ratings 7 reviews

UK

4.7 ratings 3 reviews

Australia

5.0 ratings 3 reviews

New Zealand

5.0 ratings 1 reviews

South Africa

5.0 ratings 1 reviews

Ireland

0.0 ratings 0 reviews

Singapore

0.0 ratings 0 reviews